gpio!
This commit is contained in:
+71
-37
@@ -1,10 +1,15 @@
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import { Link, useParams, useSearchParams } from "react-router-dom";
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import { useEffect, useRef, useState } from "react";
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import { MutableRefObject, useEffect, useRef, useState } from "react";
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import { css } from "@emotion/css";
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import { useWebsocket } from "./hooks/useWebsocket";
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import { Pico8Player } from "@athingperday/react-pico-player";
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// type ConsoleRef = Parameters<typeof Pico8Player>["0"]["consoleRef"];
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type PicoPlayerHandle =
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NonNullable<
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Parameters<typeof Pico8Player>["0"]["consoleRef"]
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> extends MutableRefObject<infer T>
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? NonNullable<T>
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: never;
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type Game = {
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carts: Parameters<typeof Pico8Player>["0"]["carts"];
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@@ -12,30 +17,37 @@ type Game = {
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export const GamePage = () => {
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const { author, slug } = useParams();
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// const [searchParams, setSearchParams] = useSearchParams();
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// const room = searchParams.get('room');
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// const picoRef = useRef<ConsoleRef>(null);
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// const socket = useWebsocket({
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// url: `/api/ws/room?room=${room}`,
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// // url: "wss://echo.websocket.org",
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// onMessage({message}) {
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// // const msg = message as any;
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// // if (msg.type === "gpio") {
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// // if (picoRef.current) {
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// // const handle = picoRef.current.getPicoConsoleHandle();
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// // if (handle) {
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// // console.log("updating pico gpio");
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// // (handle.gpio as any).dontSend = true;
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// // handle.gpio.length = 0;
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// // handle.gpio.push(...msg.gpio);
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// // (handle.gpio as any).dontSend = false;
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// // }
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// // }
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// // }
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// console.log('message', message);
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// }
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// })
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// const version = searchParams.get('v');
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const [text, setText] = useState("");
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const [prevGpio, setPrevGpio] = useState<number[] | null>(null);
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const [searchParams, setSearchParams] = useSearchParams();
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const room = searchParams.get("room");
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const picoRef = useRef<PicoPlayerHandle>(null);
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const socket = useWebsocket({
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url: `/api/ws/room?room=${room}`,
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onMessage({ message }) {
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// console.log("message", message);
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const msg = message as any;
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if (msg.getGpio) {
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if (picoRef.current) {
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const handle = picoRef.current;
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if (handle) {
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socket.sendMessage({ gpio: handle.gpio });
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}
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}
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}
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if (msg.gpio) {
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if (picoRef.current) {
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const handle = picoRef.current;
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if (handle) {
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// console.log("updating pico gpio");
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handle.gpio.length = 0;
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handle.gpio.push(...msg.gpio);
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setPrevGpio([...handle.gpio]);
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}
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}
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}
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},
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});
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const [game, setGame] = useState<Game | null>(null);
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useEffect(() => {
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@@ -49,6 +61,28 @@ export const GamePage = () => {
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fetchInfo();
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}, [setGame, slug]);
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useEffect(() => {
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const interval = setInterval(() => {
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const handle = picoRef.current;
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if (!handle) {
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return;
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}
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if (JSON.stringify(handle.gpio) !== JSON.stringify(prevGpio)) {
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if (prevGpio) {
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setPrevGpio([...handle.gpio]);
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socket.sendMessage({ gpio: handle.gpio });
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} else {
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socket.sendMessage({ getGpio: true });
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setPrevGpio([...handle.gpio]);
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}
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}
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}, 1000 / 60);
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return () => {
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clearInterval(interval);
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};
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});
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if (!game) {
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return <div>LOADING...</div>;
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}
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@@ -90,19 +124,19 @@ export const GamePage = () => {
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}
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`}
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>
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<Pico8Player
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// consoleRef={picoRef}
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carts={game.carts}
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// onGpioChange={(gpio: number[]) => {
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// console.log("sending gpio");
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// socket.sendMessage({
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// type: "gpio",
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// gpio,
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// });
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// }}
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/>
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<Pico8Player consoleRef={picoRef} carts={game.carts} />
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</div>
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</div>
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<div>
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<input onChange={(x) => setText(x.target.value)} />
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<button
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onClick={() => {
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socket.sendMessage({ text });
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}}
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>
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Send
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</button>
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</div>
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{/* <div>
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<p>This is a paragraph about this game. It is a cool game. And a cool website to play it on. It automagically connects from GitHub.</p>
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</div> */}
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@@ -1,46 +1,52 @@
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import { useCallback, useEffect, useRef, useState } from "react";
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export const useWebsocket = (props: {url: string; onMessage: (stuff: {socket: WebSocket; message: unknown}) => void}) => {
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const {url, onMessage} = props;
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const onMessageRef = useRef(onMessage);
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const ws = useRef<WebSocket | null>(null);
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onMessageRef.current = onMessage;
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export const useWebsocket = (props: {
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url: string;
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onMessage: (stuff: { socket: WebSocket; message: unknown }) => void;
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}) => {
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const { url, onMessage } = props;
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const onMessageRef = useRef(onMessage);
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const ws = useRef<WebSocket | null>(null);
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onMessageRef.current = onMessage;
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useEffect(() => {
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const webSocket = new WebSocket(url);
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useEffect(() => {
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const webSocket = new WebSocket(url);
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webSocket.addEventListener("open", () => {
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console.log("WebSocket is open now.");
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});
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webSocket.addEventListener("open", () => {
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console.log("WebSocket is open now.");
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});
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webSocket.addEventListener("message", (event: any) => {
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onMessageRef.current({socket: webSocket, message: JSON.parse(event.data)});
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});
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webSocket.addEventListener("message", (event: any) => {
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onMessageRef.current({
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socket: webSocket,
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message: JSON.parse(event.data),
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});
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});
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webSocket.addEventListener("error", (event) => {
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console.log("WebSocket error: ", event);
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});
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console.log("WebSocket error: ", event);
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});
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webSocket.addEventListener("close", () => {
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console.log("WebSocket is closed now.");
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ws.current = null;
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});
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webSocket.addEventListener("close", () => {
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console.log("WebSocket is closed now.");
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ws.current = null;
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});
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ws.current = webSocket;
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ws.current = webSocket;
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return () => {
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webSocket.close();
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};
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return () => {
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webSocket.close();
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};
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}, [url]);
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}, [url]);
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const sendMessage = useCallback((message: unknown) => {
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if (ws.current && ws.current.readyState === WebSocket.OPEN) {
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ws.current.send(JSON.stringify(message));
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// console.log("sending", message);
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} else {
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console.error("WebSocket is not open. Message not sent.");
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}
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}, []);
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const sendMessage = useCallback((message: unknown) => {
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if (ws.current && ws.current.readyState === WebSocket.OPEN) {
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ws.current.send(JSON.stringify(message));
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} else {
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console.error("WebSocket is not open. Message not sent.");
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}
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}, []);
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return {sendMessage};
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};
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return { sendMessage };
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};
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