fantasy-console/io/mouse.ts
2023-05-18 19:45:49 -07:00

121 lines
2.5 KiB
TypeScript

import { WindowMouseEvent } from "https://deno.land/x/dwm@0.3.3/mod.ts";
import { gameWindow } from "./window.ts";
export const M = {
NONE: -1,
LEFT: 0,
RIGHT: 1,
MIDDLE: 2,
}
const mouseButtonsDown = {
[M.LEFT]: false,
[M.RIGHT]: false,
[M.MIDDLE]: false,
};
type MouseEventType = "click" | "down" | "up" | "move" | "dblclick";
const mouseEvents: Array<{
type: MouseEventType,
button: typeof M[keyof typeof M],
x: number,
y: number,
prevX?: number,
prevY?: number
}> = [];
let mouseX = 0;
let mouseY = 0;
const eventPixelCoords = (evt: WindowMouseEvent) => {
const {width, height} = gameWindow.size;
const min = Math.min(width, height);
const pixX = Math.floor(128*(evt.clientX-(width-min)/2)/min);
const pixY = Math.floor(128*(evt.clientY-(height-min)/2)/min);
if (pixX < 0 || pixX > 128 || pixY < 0 || pixY > 128) {
return null;
}
return {
x: pixX,
y: pixY,
}
}
const pushEvent = (type: MouseEventType, evt: WindowMouseEvent, extra?: Partial<typeof mouseEvents[0]>) => {
const coords = eventPixelCoords(evt);
if (!coords) {
return
}
mouseEvents.push({type, button: evt.button, ...coords, ...(extra ?? {})});
}
const evtInBounds = (evt: WindowMouseEvent) => {
return !!eventPixelCoords(evt);
}
addEventListener("dblclick", (evt) => {
pushEvent("dblclick", evt);
});
addEventListener("click", (evt) => {
pushEvent("click", evt);
});
addEventListener("mousedown", (evt) => {
if (evtInBounds(evt)) {
mouseButtonsDown[evt.button] = true;
}
pushEvent("down", evt);
});
addEventListener("mouseup", (evt) => {
if (evtInBounds(evt)) {
mouseButtonsDown[evt.button] = false;
}
pushEvent("up", evt);
});
addEventListener("mousemove", (evt) => {
const coords = eventPixelCoords(evt);
pushEvent("up", evt, {prevX: mouseX, prevY: mouseY});
if (coords) {
mouseX = coords.x;
mouseY = coords.y;
}
});
export const mousePos = () => {
return {
x: mouseX,
y: mouseY,
}
}
export const getMouseX = () => {
return mouseX;
}
export const getMouseY = () => {
return mouseY;
}
export const refreshMouse = () => {
mouseEvents.length = 0;
}
export const mouseDown = (button: number = M.LEFT) => {
return mouseEvents.some(ev => ev.button === button && ev.type === "down");
}
export const mouseClick = (button: number = M.LEFT) => {
return mouseEvents.some(ev => ev.button === button && ev.type === "click");
}
export const mouseDoubleClick = (button: number = M.LEFT) => {
return mouseEvents.some(ev => ev.button === button && ev.type === "dblclick");
}
export const mouseHeld = (button: number = M.LEFT) => {
return mouseButtonsDown[button];
}