import { mainloop, frame, setPixelColor, clearScreen, setPixelsInRect, } from "./window.ts"; // deno-fmt-ignore const sprites = [ [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 5, 5, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 4, 4, 5, 5, 5, 6, 2, 2, 4, 5, 5, 5, 6, 6, 2, 2, 5, 5, 5, 6, 6, 6, 2, 2, 5, 5, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], ] // deno-fmt-ignore const font: {[key: string]: Array} = { "a": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, ], "b": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, ], "c": [ 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, ], "d": [ 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, ], "e": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, ], "f": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, ], "g": [ 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, ], "h": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, ], "i": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, ], "j": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, ], "k": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, ], "l": [ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, ], "m": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, ], "n": [ 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, ], "o": [ 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, ], "p": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, ], "q": [ 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, ], "r": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, ], "s": [ 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, ], "t": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, ], "u": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, ], "v": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, ], "w": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, ], "x": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, ], "y": [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, ], "z": [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, ], ",": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, ], ".": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, ], " ": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], "<": [ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, ], ">": [ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, ], "=": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, ], } const drawSprite = (x: number, y: number, spr: number) => { setPixelsInRect(x, y, 8, sprites[spr]); } const drawChar = (x: number, y: number, char: string) => { setPixelsInRect(x, y, 4, font[char]); } const drawText = (x: number, y: number, text: string) => { [...text].forEach((char, i) => { drawChar(x+4*i, y, char); }); } const draw = () => { clearScreen(); drawText(5, 5, "=> hello, world <="); drawText(5, 11, "the quick brown fox"); drawText(5, 17, "jumps over the lazy"); drawText(5, 23, "dog."); // for (let i = 0; i < 256; i++) { // drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 0); // drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 1); // drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 2); // } setPixelColor(0, 0, 3); setPixelColor(0, 127, 4); setPixelColor(127, 0, 5); setPixelColor(127, 127, 6); } draw(); await mainloop((t) => { // console.log(t/1000); draw(); frame(); });