import { mainloop, frame, setPixelColor, clearScreen, setPixelsInRect, } from "./window.ts"; // deno-fmt-ignore const sprites = [ [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 5, 5, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 4, 4, 5, 5, 5, 6, 2, 2, 4, 5, 5, 5, 6, 6, 2, 2, 5, 5, 5, 6, 6, 6, 2, 2, 5, 5, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, ], ] const drawSprite = (x: number, y: number, spr: number) => { setPixelsInRect(x, y, 8, sprites[spr]); } await mainloop((t) => { console.log(t/1000); clearScreen(); for (let i = 0; i < 256; i++) { drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 0); drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 1); drawSprite(Math.floor(Math.random()*120), Math.floor(Math.random()*120), 2); } setPixelColor(0, 0, 3); setPixelColor(0, 127, 4); setPixelColor(127, 0, 5); setPixelColor(127, 127, 6); frame(); });