Add undo-redo
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9685568f90
commit
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@ -5,10 +5,10 @@ import {
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} from "./window.ts";
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import { font } from "./font.ts";
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// import { keyDown, keyPressed, keyReleased } from "./keyboard.ts";
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import { addToContext } from "./runcode.ts";
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import { addToContext, runCode } from "./runcode.ts";
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import { resetRepl } from "./repl.ts";
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import { COLOR } from "./colors.ts";
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import { getSheet } from "./sheet.ts";
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import { getSheet, getCodeSheet } from "./sheet.ts";
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export const drawSprite = (x: number, y: number, spr: number) => {
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const {sheet_type, value: sprites} = getSheet(2);
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@ -43,6 +43,9 @@ const faux = {
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// key_down: keyDown,
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// key_pressed: keyPressed,
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// key_released: keyReleased,
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code: (n: number) => {
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return runCode(getCodeSheet(n));
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},
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log: console.log,
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JSON: JSON,
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};
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73
codetab.ts
73
codetab.ts
@ -2,11 +2,49 @@ import { clearScreen, fillRect } from "./window.ts";
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import { fontWidth, fontHeight } from "./font.ts";
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import { drawText } from "./builtins.ts";
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import { COLOR } from "./colors.ts";
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import {getSheet, setSheet} from "./sheet.ts";
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import {getCodeSheet, setSheet} from "./sheet.ts";
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import { K, ctrlKeyDown, getKeyboardString, keyPressed, shiftKeyDown } from "./keyboard.ts";
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import { clipboard, tokenize } from "./deps.ts";
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const historyDebounceFrames = 20;
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const state = {
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history: [{code: getCodeSheet(0), anchor: 0, focus: 0}],
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historyDebounce: 0,
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historyIndex: 0,
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undo() {
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if (this.historyIndex === this.history.length && this.historyDebounce > 0) {
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this.snapshot();
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}
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if (this.historyIndex > 0) {
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this.historyIndex -= 1;
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const snap = this.history[this.historyIndex];
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this.code = snap.code;
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this.setSelection(snap.anchor, snap.focus);
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}
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},
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redo() {
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if (this.historyIndex < this.history.length-1) {
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this.historyIndex += 1;
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const snap = this.history[this.historyIndex];
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this.code = snap.code;
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this.setSelection(snap.anchor, snap.focus);
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}
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},
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snapshot() {
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this.history.push({
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code: this.code,
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anchor: this.anchor,
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focus: this.focus,
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});
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},
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startSnapping() {
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this.historyIndex += 1;
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if (this.history.length > this.historyIndex) {
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this.history.length = this.historyIndex;
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}
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this.historyDebounce = historyDebounceFrames;
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},
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scrollX: 0,
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scrollY: 0,
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anchor: 0,
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@ -42,6 +80,7 @@ const state = {
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const {code, anchor, focus} = this;
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this.code = code.slice(0, Math.min(anchor, focus)) + text + code.slice(Math.max(anchor, focus));
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this.setSelection(Math.min(anchor, focus) + text.length);
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this.startSnapping();
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},
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indent(indentString: string) {
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const lines = this.code.split("\n");
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@ -55,6 +94,7 @@ const state = {
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});
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this.code = newLines.join("\n");
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this.setSelection({x: anchorX+1, y: anchorY}, {x: focusX+1, y: focusY});
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this.startSnapping();
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},
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outdent(outdentRegex: RegExp) {
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const lines = this.code.split("\n");
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@ -69,6 +109,7 @@ const state = {
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});
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this.code = newLines.join("\n");
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this.setSelection({x: Math.max(0,anchorX-1), y: anchorY}, {x: Math.max(0,focusX-1), y: focusY});
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this.startSnapping();
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},
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backspace() {
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const {code, focus} = this;
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@ -76,6 +117,7 @@ const state = {
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if (focus > 0) {
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this.code = code.slice(0, focus-1) + code.slice(focus);
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this.setSelection(focus-1);
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this.startSnapping();
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}
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} else {
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this.insertText("");
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@ -86,6 +128,7 @@ const state = {
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if (this.isCollapsed()) {
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if (focus < code.length) {
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this.code = code.slice(0, focus) + code.slice(1+focus);
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this.startSnapping();
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}
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} else {
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this.insertText("");
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@ -101,7 +144,6 @@ const state = {
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this.insertText("");
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},
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async paste() {
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this.insertText(await clipboard.readText());
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},
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scrollToCursor() {
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@ -122,11 +164,7 @@ const state = {
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}
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},
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get code() {
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const {sheet_type, value} = getSheet(0);
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if (sheet_type !== "code") {
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throw "Trying to run a non-code sheet as code."
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}
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return value;
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return getCodeSheet(0);
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},
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set code(val) {
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setSheet(0, "code", val);
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@ -347,12 +385,18 @@ const drawCodeField = (code: string, x: number, y: number, w: number, h: number)
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const update = async () => {
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const { focus, focusX, focusY} = state;
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if (state.historyDebounce > 0) {
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state.historyDebounce -= 1;
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if (state.historyDebounce <= 0) {
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state.snapshot();
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}
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}
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const keyboardString = getKeyboardString();
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if (keyboardString) {
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state.insertText(keyboardString);
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state.scrollToCursor();
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}
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// TODO: Handle ctrl-Z
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// TODO: Make ctrl-/ do commenting out (take inspiration from tab)
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if (keyPressed(K.ENTER)) {
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@ -414,12 +458,25 @@ const update = async () => {
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}
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if (keyPressed("C") && ctrlKeyDown()) {
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await state.copy();
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state.scrollToCursor();
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}
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if (keyPressed("X") && ctrlKeyDown()) {
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await state.cut();
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state.scrollToCursor();
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}
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if (keyPressed("V") && ctrlKeyDown()) {
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await state.paste();
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state.scrollToCursor();
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}
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if (keyPressed("Z") && ctrlKeyDown()) {
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if (shiftKeyDown()) {
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state.redo();
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} else {
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state.undo();
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}
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}
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if (keyPressed("Y") && ctrlKeyDown()) {
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state.redo();
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}
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}
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5
index.ts
5
index.ts
@ -3,7 +3,8 @@ import {
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frame,
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clearScreen,
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} from "./window.ts";
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import { codeSheet } from "./sheet.ts";
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import { runCode } from "./runcode.ts";
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import { getCodeSheet } from "./sheet.ts";
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import { refreshKeyboard, keyPressed, K } from "./keyboard.ts";
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import { repl, resetRepl } from "./repl.ts";
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import { addToContext } from "./runcode.ts";
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@ -17,7 +18,7 @@ let mode: "play" | "edit" | "repl" = "repl";
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addToContext("play", () => {
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mode = "play";
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game = codeSheet(0);
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game = runCode(getCodeSheet(0));
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game.init();
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});
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18
sheet.ts
18
sheet.ts
@ -1,5 +1,5 @@
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import { getCart } from "./cart.ts";
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import { runCode, addToContext } from "./runcode.ts";
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// import { runCode, addToContext } from "./runcode.ts";
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// "code" | "spritesheet" | "map" | "sfx" | "patterns" | "fonts"
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export type Sheet = {
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@ -20,12 +20,20 @@ export const setSheet = (n: number, type: SheetType, value: any) => {
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return getCart()[n] = {sheet_type: type, value};
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}
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export const codeSheet = (sheet: number) => {
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export const getCodeSheet = (sheet: number) => {
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const {sheet_type, value} = getSheet(sheet);
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if (sheet_type !== "code") {
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throw "Trying to run a non-code sheet as code."
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throw "Trying to use a non-code sheet as code."
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}
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return runCode(value);
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return value;
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}
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addToContext("code_sheet", codeSheet);
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export const getSpriteSheet = (sheet: number) => {
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const {sheet_type, value} = getSheet(sheet);
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if (sheet_type !== "spritesheet") {
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throw "Trying to use a non-sprite sheet as a spritesheet."
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}
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return value;
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}
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// addToContext("code", codeSheet);
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